Farmville is my game of choice lately and it is not free from unattended macroing. In Farmville's case it comes in the form of people running programs that constantly scan for posts about Farmville, and then automatically accepts gifts that people put on line for the general public or all of their friends.
The problem I have with this is that when I go through and see that my friend has posted a link to an egg or some other item I can not get them even if I click on it within 15 seconds of seeing the post. There are a limited number of people that can collect certian items from other people, and since I choose not to run these programs, I often miss out on stuff that I would like to have on my farm.
I don't breed animals, and I don't really care for the new crafting system. I do like to have a few rares on my farm, and I do like to decorate. I don't mind farming, but it costs me some cash since I don't want to manually click on over 400 plots of ground. I don't take stuff I don't need just to sell for coins and I don't collect things I won't ever put on my farm. Point is that when I want something, I actually want to use it and not just to take up space or collect some coin. The scrub farmers make it almost impossible to get anything.
I really don't mind if they use a bonus checker, because you actually have to interact and choose what you want from the list of all available gifts you can receive. The scrubers can be set up to accept "all" gifts as they come up and that's the part that irritates me.
Farmville is progressing with new stuff rather quickly, and that is good except for the fact they are getting to the point things won't run on older computers anymore. You have no choice to opt out of certian checks and you have no way to slow down or stop the flow of crap they are throwing at you. I understand why they may want to ask you to add a friend or tell you that you have found something, but when it stops you from playing the game then I have a problem with it. Zygna needs to go back and take out some of the suck while playing. There is no reason to have so many checks and so much going on all the time that even my 4gig laptop cringes every time they want to stop me from plowing my ground.
The new Lightning round stuff is just about the biggest pain in the ass I have ever had to deal with. Some of the gems require that you send them to a select list except for the rare items, which get picked off by the scrub farmers. I was lucky enough to have some friends that don't have scrubbers as neighbors so I could complete my gems collection. I don't really see much of the point in what they are doing with this. It is mostly just irritating.
The bee-hives are a joke. I have had one crop fertilized out of about 20, and I don't see why I want to take up the space for something we really didn't need. There are some rules to the bee-hive that aren't consistent with the rest of the game, like losing bees for not being there and harvesting every two days, plus there is supposedly something about having either bunches of flowers or flowers planted to keep all of your bees. Any way you slice it, that system has left me with a bad taste in my mouth.
The crafting sytem needs a ton of work, and now it is a pain to get bushels to use for your own crafted items. I can see this system getting used until everyone levels it to the max, but I don't know that it is truly useful except for getting fast fuel. Eventually no one will buy my level 1 or 2 items because the fuel yield will be too low. Zygna needs to make sure those lower level items will still be viable down the road. It is also only available to your neighbors, so that limits the field of who may even purchase the lower end items. Zygna needs to open this part of the game up to everyone even if they aren't neighbors to keep this system from being a complete failure. The system is still very complicated as well. It is confusing for the general public now to see what they have in inventory for their own bushels versus what is on sale to their friends. They just raised the number of bushels you can have in your inventory, but I don't think there is a clear line for people to see what can and can't be bought or removed from the personal inventory by other people.
Basically, I think Zygna needs to slow it down and streamline all of these new systems before they alienate their entire user base... Zygna has taken a pretty much mindless time waster and turned it into a lagging nightmare for most of us...
That's all I got for now.
Thursday, July 29, 2010
Friday, June 25, 2010
Yo'Ville Has Castles, I'm Down With That! & Other random thoughts.
The only real reason I even tried Yo'Ville was because I had some 7-11 rewards that I had turned in so I stuck them in my appartment on Yo'Ville. Later I was looking at the buildings you can purchase and found a castle. That made my decision to get one and play at least in a minimal fashion.
I do like doing the "jobs" or quests they give you to make money. It is easier to pick up energy in Yo'Ville then it is in Frontierville, so I can play a little longer.
Frontierville has made a few things easier, and really the only complaint I have is when it interrupts you to share things with your friends while you are collecting bonus items. Now, farmville does this too, but not when you have 5 seconds to pick up bonus items off the ground... They either need to give you more time to pick things up off the ground or my idea is to wait until you clear the bonuses before bothering you. Better yet, find a better way to bring up the sharing like off to the side, blinking or something that doesn't stop gameplay so harshly. I really get mad when I have to publish and miss out on my little stars and energy bonus items.
Farmville has been getting so jacked up every time they update, it is making us crazy. However, it's still the primary game I play simply because I have a ton of friends playing it.. Certianly more then I could convince to purchase WoW and play.
Is it just me or do these browser based games remind you of the 80's? Is it just an excuse for people to write really cheezy games to milk people for money? At least in the 80's you only had to pay once.
That's all I got...
I do like doing the "jobs" or quests they give you to make money. It is easier to pick up energy in Yo'Ville then it is in Frontierville, so I can play a little longer.
Frontierville has made a few things easier, and really the only complaint I have is when it interrupts you to share things with your friends while you are collecting bonus items. Now, farmville does this too, but not when you have 5 seconds to pick up bonus items off the ground... They either need to give you more time to pick things up off the ground or my idea is to wait until you clear the bonuses before bothering you. Better yet, find a better way to bring up the sharing like off to the side, blinking or something that doesn't stop gameplay so harshly. I really get mad when I have to publish and miss out on my little stars and energy bonus items.
Farmville has been getting so jacked up every time they update, it is making us crazy. However, it's still the primary game I play simply because I have a ton of friends playing it.. Certianly more then I could convince to purchase WoW and play.
Is it just me or do these browser based games remind you of the 80's? Is it just an excuse for people to write really cheezy games to milk people for money? At least in the 80's you only had to pay once.
That's all I got...
Saturday, June 19, 2010
Frontierville... Why they won't play it.
I have been trying some other games lately on the old Facebook. One of them is Zygna's newest game. It's got a lot of really cool features that should be in Farmville, but they went a bit too far with keeping you from playing.
I know it's a big deal for these free-to-play games to try and "encourage" you to spend money, but Frontierville is almost unplayable without it. They feed you tons of free energy, and food and coins and whatever at the start, but within an hour, you are no longer having fun. Now you are playing like work.
Some issues I have with the game is obviously the lack of energy, and what costs energy. The game feels like it is trying to make you run out at critical times so you are compelled to buy. I don't like this at all. They charge you energy to do things like feed the animals, harvest the trees or ground and any actions where you are gaining something back, but they don't give you enough to get to a fair "stopping" point.
They are empasizing way too much on making your friends help you, getting more friends, and interupting you while you are trying to chase down all the stars, coins, wood, food, and enery that pops out whenever you harvest something.
Now, I realize, this game is still in the baby stage, but I just don't see it taking off like Farmville unless they loosen the strings a little bit. Once you get above level 7 or so, the most you can play in one shot without jumping through some hoops to get energy is about 5 minutes. I just don't think that is quite long enough to keep anyone interested very long.
I do like the fact that they have "quests" you can do to make things and gain more experience while teaching you how to play the game. I am a bit annoyed that they are trying to control the story a little bit too much, because they actually force you to get married and have a kid on this frontier. Most of my friends are under level 20, but I do have one that is higher then that only because they play all day and night, but that's as far as I know about the story thus far.
All the buildings, trees, and just about everything can be rotated and moved, which is a huge plus over Farmville. Farmville is working on this but so far all I can tell is that the non-functional housing is all that can now be rotated. We are still hoping they will let us rotate the functional items soon such as the barns, stables, chicken coops, Dairy and nursery buildings.
So far that's my prediction. I think they are going to see about half or less players then they have on Farmville... Let's see how that all works out.
I know it's a big deal for these free-to-play games to try and "encourage" you to spend money, but Frontierville is almost unplayable without it. They feed you tons of free energy, and food and coins and whatever at the start, but within an hour, you are no longer having fun. Now you are playing like work.
Some issues I have with the game is obviously the lack of energy, and what costs energy. The game feels like it is trying to make you run out at critical times so you are compelled to buy. I don't like this at all. They charge you energy to do things like feed the animals, harvest the trees or ground and any actions where you are gaining something back, but they don't give you enough to get to a fair "stopping" point.
They are empasizing way too much on making your friends help you, getting more friends, and interupting you while you are trying to chase down all the stars, coins, wood, food, and enery that pops out whenever you harvest something.
Now, I realize, this game is still in the baby stage, but I just don't see it taking off like Farmville unless they loosen the strings a little bit. Once you get above level 7 or so, the most you can play in one shot without jumping through some hoops to get energy is about 5 minutes. I just don't think that is quite long enough to keep anyone interested very long.
I do like the fact that they have "quests" you can do to make things and gain more experience while teaching you how to play the game. I am a bit annoyed that they are trying to control the story a little bit too much, because they actually force you to get married and have a kid on this frontier. Most of my friends are under level 20, but I do have one that is higher then that only because they play all day and night, but that's as far as I know about the story thus far.
All the buildings, trees, and just about everything can be rotated and moved, which is a huge plus over Farmville. Farmville is working on this but so far all I can tell is that the non-functional housing is all that can now be rotated. We are still hoping they will let us rotate the functional items soon such as the barns, stables, chicken coops, Dairy and nursery buildings.
So far that's my prediction. I think they are going to see about half or less players then they have on Farmville... Let's see how that all works out.
Monday, June 7, 2010
Living in the country, certainly changes one’s perspective…
Many of you that know me, know I am not a “Country Boy”. I have always lived in the city until about 2006 when I moved out to the country to be closer to my family. I still don’t visit them enough, but that is another story.
I have been so frustrated with WoW lately, that I have been taking a break. I am currently playing a game I never thought I could see myself playing in a million years.
So many of my co-workers and friends have been going on about this game, that I finally decided I needed to check it out, and I did. I am still playing, and I am no longer afraid of change or Free-to-play (F2P) games with the option for Real Money Trading (RMT).
Farmville… There, I said it. A year ago I would have killed anyone who asked me to play. Now, I am looking at level 34 going, “what the hell just happened here?”
One thing that I still don’t like about the game is the focus on making you log in at a certain time to make sure you get those crops harvested. It wasn’t until I started playing the game that I realized that you could fudge on the critical nature of that particular part of the game. You can let your crops sit for some time before anything can happen to them, and there is always the revive option if you really need to collect that cash.
It is incredibly easy, and of course with the cash option, you can get most stuff any time you really want it. Some items go on sale for coins later on down the road, but for impatient people like myself, it is nice to have the option to buy your way to the top.
I don’t really play Farmville for any type of challenge. The real fun for me in FV is that I can help other folks, get stuff they want and get to talk with friends that I might just otherwise not talk to as often being as most of our high school buddies and co-workers don’t have that much in common outside of the past, and work.
I am still not a fan of spamming my friends with everything I do in game, but at least now days people can shut off the feeds from the games and keep their friends “important” comments in tact. Its nice to play something my friends can actually talk about rather then me trying to explain how World Of Warcraft works. Its really just a matter of being able to have a more open dialogue with people rather them thinking I am just some crazy computer geek that has no life.
Now we can all have no life together. Weee!
Anyway, just thought I would throw out an update. I am on hiatus from WoW at this time, but I will probably return when FV gets too boring. I am already slowing down, but my farm is very cool. Well, I think so anyway.
That’s all I got…
I have been so frustrated with WoW lately, that I have been taking a break. I am currently playing a game I never thought I could see myself playing in a million years.
So many of my co-workers and friends have been going on about this game, that I finally decided I needed to check it out, and I did. I am still playing, and I am no longer afraid of change or Free-to-play (F2P) games with the option for Real Money Trading (RMT).
Farmville… There, I said it. A year ago I would have killed anyone who asked me to play. Now, I am looking at level 34 going, “what the hell just happened here?”
One thing that I still don’t like about the game is the focus on making you log in at a certain time to make sure you get those crops harvested. It wasn’t until I started playing the game that I realized that you could fudge on the critical nature of that particular part of the game. You can let your crops sit for some time before anything can happen to them, and there is always the revive option if you really need to collect that cash.
It is incredibly easy, and of course with the cash option, you can get most stuff any time you really want it. Some items go on sale for coins later on down the road, but for impatient people like myself, it is nice to have the option to buy your way to the top.
I don’t really play Farmville for any type of challenge. The real fun for me in FV is that I can help other folks, get stuff they want and get to talk with friends that I might just otherwise not talk to as often being as most of our high school buddies and co-workers don’t have that much in common outside of the past, and work.
I am still not a fan of spamming my friends with everything I do in game, but at least now days people can shut off the feeds from the games and keep their friends “important” comments in tact. Its nice to play something my friends can actually talk about rather then me trying to explain how World Of Warcraft works. Its really just a matter of being able to have a more open dialogue with people rather them thinking I am just some crazy computer geek that has no life.
Now we can all have no life together. Weee!
Anyway, just thought I would throw out an update. I am on hiatus from WoW at this time, but I will probably return when FV gets too boring. I am already slowing down, but my farm is very cool. Well, I think so anyway.
That’s all I got…
Thursday, May 13, 2010
OMG I Can't Take Much More Of This...
I mentioned before that I had created a DK over on Moon Guard. I also moved one of my level 80 characters over there because thus far I have had pretty good luck in PvP at lower levels and I have also met quite a few people and got to do some RP etc...
So, I am playing my level 80, and as I had mentioned before, the Alliance on this server seriously does not get to see Wintergrasp Keep very often. As a matter of fact, I have tried playing at many different times of the day, and we still can't beat those Hordies back to save our souls.
I want to give the Hordies credit for being a really well formed taskforce of folks, but I think something is wrong, because I know that tenacity should be helping us poor folk out a little here. I have never been in a WG where the other team was able to drive all of us to our grave yard and keep us there. This happened today, and likely it will happen again in 2 hours.
There was a lot of talk in the Battleground channel about how lopsided this server is for Wintergrasp. I haven't been around that long to know myself, but the last two weeks have been Hell, and I have only been able to see the Quartermastes in WG one time since I have been playing there. We won at 4 or 5 am, there weren't even enough of us to run the 10 man VOA dungeon afterwards. I just wanted to spend some marks and whatnot, and this is getting to be tiresome.
The other issues I am having is in the regular BG's. I decided that I will just go ahead and play the "Random Battleground" once or twice each day so I can get the Arena points. Sounds easy enough, except that sometimes it takes 10 games, and sometimes I don't even get any arena points because I can't play that long. So I am sitting at my 175 arena points, of which I need 600 to get some nifty gear without doing the arenas themselves. I have been trying this "Daily" arena point project for about 14 days, which means that I get those points about once every other day.
The really hard part for me is that when I go in there, I actually try to play the "game" as intended. In Warsong, you go get the flag, bring it back, make sure the other guy drops his flag and you win. Pretty simple. Yesterday I see folks chatting the whole time about "Free Honor". Some scumbag was all happy because they logged in to find out they had 70K honor and they weren't even at their computer. I just stayed quiet, because my first thought was I wish I had a Hordie on that server so I could kill them all day long. It gets better. They started going on about some sort of "Clicker" program they were using to get this "Free Honor" and that it was "Legal" because all it does is clicks.
By this time I was just about to spit nails. I don't have any proof of anything, but I do know the number of people that are AFK in Battlegrounds is horible on both sides. Many of the people have no interest in getting the objectives, they just want to "Farm Honor".
In my opinion, if that's all they want, they shouldn't be there. I mean, we are driven to the gear, and we need honor to get it, but I think you should actually have to participate to get the honor. This situation tells me that there is a serious problem with the current system. I have ranted about this kind of thing before, and I will keep on until someone wakes up. Don't give them anything unless they do what they are supposed to do. Its not like it is incredibly difficult to play these battleground skirmishes.
If you tried to run a 5 man instance, and stand in the corner while everyone else went and killed the bosses, you would be kicked. I think there needs to be something like that for BG's as well.
That's all I got.
So, I am playing my level 80, and as I had mentioned before, the Alliance on this server seriously does not get to see Wintergrasp Keep very often. As a matter of fact, I have tried playing at many different times of the day, and we still can't beat those Hordies back to save our souls.
I want to give the Hordies credit for being a really well formed taskforce of folks, but I think something is wrong, because I know that tenacity should be helping us poor folk out a little here. I have never been in a WG where the other team was able to drive all of us to our grave yard and keep us there. This happened today, and likely it will happen again in 2 hours.
There was a lot of talk in the Battleground channel about how lopsided this server is for Wintergrasp. I haven't been around that long to know myself, but the last two weeks have been Hell, and I have only been able to see the Quartermastes in WG one time since I have been playing there. We won at 4 or 5 am, there weren't even enough of us to run the 10 man VOA dungeon afterwards. I just wanted to spend some marks and whatnot, and this is getting to be tiresome.
The other issues I am having is in the regular BG's. I decided that I will just go ahead and play the "Random Battleground" once or twice each day so I can get the Arena points. Sounds easy enough, except that sometimes it takes 10 games, and sometimes I don't even get any arena points because I can't play that long. So I am sitting at my 175 arena points, of which I need 600 to get some nifty gear without doing the arenas themselves. I have been trying this "Daily" arena point project for about 14 days, which means that I get those points about once every other day.
The really hard part for me is that when I go in there, I actually try to play the "game" as intended. In Warsong, you go get the flag, bring it back, make sure the other guy drops his flag and you win. Pretty simple. Yesterday I see folks chatting the whole time about "Free Honor". Some scumbag was all happy because they logged in to find out they had 70K honor and they weren't even at their computer. I just stayed quiet, because my first thought was I wish I had a Hordie on that server so I could kill them all day long. It gets better. They started going on about some sort of "Clicker" program they were using to get this "Free Honor" and that it was "Legal" because all it does is clicks.
By this time I was just about to spit nails. I don't have any proof of anything, but I do know the number of people that are AFK in Battlegrounds is horible on both sides. Many of the people have no interest in getting the objectives, they just want to "Farm Honor".
In my opinion, if that's all they want, they shouldn't be there. I mean, we are driven to the gear, and we need honor to get it, but I think you should actually have to participate to get the honor. This situation tells me that there is a serious problem with the current system. I have ranted about this kind of thing before, and I will keep on until someone wakes up. Don't give them anything unless they do what they are supposed to do. Its not like it is incredibly difficult to play these battleground skirmishes.
If you tried to run a 5 man instance, and stand in the corner while everyone else went and killed the bosses, you would be kicked. I think there needs to be something like that for BG's as well.
That's all I got.
Saturday, May 8, 2010
The Grass Is Greener?
Well, I suppose since my friend found out that I had moved a character to Moon Guard that I can talk about it a little bit.
I was on a secret mission to build a level 80 DK on Moon Guard so I can play with a friend that has some high level characters there. Well, I still have time to get to 80 before the date I had planned, but my friend saw that I had moved my main character Myd there because I left the confirmation page on the browser screen and forgot to close it.. DOH!
A few things are different here. First it's an RP server, which is very different then a normal server. You have people that actually RP and this server is also said to be the most popular server which seems right since it is FULL most of the time, and often you get to wait in a que to even log in.
I joined a small casual guild, and the GM isn't hardly past level 40 yet. He doesn't seem to know a whole lot about how things should work yet, but between myself and another guildie, we are keeping him on the right path.
There is a bit of ERP going on here which I was suprised to see, but it's like a train wreck. You want to close your eyes, but you can't tear yourself away from the entertainment value of it all. Goldshire here is loaded with duels and a bunch of naked people inside the inn. I have never seen so many people in one place anywhere before, and they have everything including table dancers and prostitution from what I can tell so far. Guild names like "Barely Legal" and "X-Rated". Now, I am not sure how far this rabbit hole goes, but that's not the only place this kind of thing goes on.
Silvermoon also has an inn like this with some ERP, however it is not as populated. Actually, Silvermoon here is really populated everywhere else. There are Blood Elves all over this place, which again, I had never even seen more then one or two Blood Elves in Silvermoon on my normal server, so this was quite the experience.
Outside of that, Moon Guard is quite fun with the exception of the Dungeon Finder. It takes a lot longer to get a PUG going here, but the BG's are lightning fast. I have not seen much of the inside of Wintergrasp here however. The Allies just don't seem to have their ducks in a row here like the did on the normal server. Horde seems to stay in control there most of the time.
Anyway, it's good to be here on MG... I'll have some stories later I'm sure. ;)
I was on a secret mission to build a level 80 DK on Moon Guard so I can play with a friend that has some high level characters there. Well, I still have time to get to 80 before the date I had planned, but my friend saw that I had moved my main character Myd there because I left the confirmation page on the browser screen and forgot to close it.. DOH!
A few things are different here. First it's an RP server, which is very different then a normal server. You have people that actually RP and this server is also said to be the most popular server which seems right since it is FULL most of the time, and often you get to wait in a que to even log in.
I joined a small casual guild, and the GM isn't hardly past level 40 yet. He doesn't seem to know a whole lot about how things should work yet, but between myself and another guildie, we are keeping him on the right path.
There is a bit of ERP going on here which I was suprised to see, but it's like a train wreck. You want to close your eyes, but you can't tear yourself away from the entertainment value of it all. Goldshire here is loaded with duels and a bunch of naked people inside the inn. I have never seen so many people in one place anywhere before, and they have everything including table dancers and prostitution from what I can tell so far. Guild names like "Barely Legal" and "X-Rated". Now, I am not sure how far this rabbit hole goes, but that's not the only place this kind of thing goes on.
Silvermoon also has an inn like this with some ERP, however it is not as populated. Actually, Silvermoon here is really populated everywhere else. There are Blood Elves all over this place, which again, I had never even seen more then one or two Blood Elves in Silvermoon on my normal server, so this was quite the experience.
Outside of that, Moon Guard is quite fun with the exception of the Dungeon Finder. It takes a lot longer to get a PUG going here, but the BG's are lightning fast. I have not seen much of the inside of Wintergrasp here however. The Allies just don't seem to have their ducks in a row here like the did on the normal server. Horde seems to stay in control there most of the time.
Anyway, it's good to be here on MG... I'll have some stories later I'm sure. ;)
Thursday, May 6, 2010
Stop With The Sissie La-La Already...
In direct response to Tobold's latest ballistic attempt to tear down EvE for its PvP Game... I just have to say, "Breathe man, Let it go!" Yea, the PvP there is pretty rough man. That's why they don't have Eleven-Million subscribers dude.
One post on the subject was enough to give me a headache, but now we are on like the fourth or fifth one and I don't even want to read the comments anymore.
All of the elitists of the world unite! Who fricken cares? I sure don't. I can't remember where I saw it, probably Lum's site, but Raph Koster who was once one that had a vision of the perfect game, now turned Facebook application micro-transaction king, said something to the effect that we are all just a bunch of elitist snobs. Sticking to our little corners, only playing with those that see everything the same way we do. Ya know what, he was right... Most of the tripple A gamers are a bunch of snobs. Quite frankly, we should just play single player games and get over it. Eveyone that doesn't see what we see is obviously wrong. It's kind of sad really. Even though I was slightly offended by his comments, the guy was right about that.
As a blogger, I don't think it is our job to be objective, or even say that we like something at all. As a matter of fact if my whole gaming experience was all good, I wouldn't write at all. It's about making things right or making them better that interests me. I certianly like to post about things I have done that are fun, but I am also very passionate about things that make me angry.
Tobold's postings about how he got ganked do not bother me in the least. I get beat up all the time in World of Warcraft. The thing is "how do you overcome the odds, and are you willing to put the time in to do it"? There are certianly many times in WoW's "balanced" battleground skirmishes where the team I am on is outnumbered by the enemy. Many reasons include, the lack of communication, the fact that we don't all stay together, or just simply that people don't see the same goals during the battles. There are many times different objectives in a battle, and people decide which is important to them. So, to say EvE is unfair, but WoW is far would be completely false.
I don't play EvE, wait scratch that. I played EvE for about 4 hours once, and deleted it because I knew I didn't want to go through the process of finding out what the hell was going on. Too much confusion for me, and ya know what? I don't feel bad for leaving. If I had stayed, and I ever got ganked like Tobold did, I would spend every waking hour rebuilding and going back to kick those guys asses that did it to me. Oh yea... PvP is all about the revenge baby, and if you get me enough times, I will focus all of my energy on you and how to make you pay.
Tobold obviously doesn't have that gene built into his programming... PvP is for people who like to be competitive with others on a forceful playing field. If you can't hang with that, then my advice would be to walk away, find something else to do.
It's hard to take comments from someone who openly doesn't like PvP and apply them to "constructive critisism". It's painfully obvious that if someone doesn't like PvP, then there is nothing good that can be said about it. I don't particularly like PvE, but I still do it. I do it and try to imagine why someone would put themselves through such torture, but for someone that won't engage and learn about it constructively, it makes no sense. It's like talking about something you shouldn't even be engaged with. It's okay to say you don't like something, but to try and tear something down that obviously you don't want, but works for many other people is somewhat silly IMHO.
That's all I got...
One post on the subject was enough to give me a headache, but now we are on like the fourth or fifth one and I don't even want to read the comments anymore.
All of the elitists of the world unite! Who fricken cares? I sure don't. I can't remember where I saw it, probably Lum's site, but Raph Koster who was once one that had a vision of the perfect game, now turned Facebook application micro-transaction king, said something to the effect that we are all just a bunch of elitist snobs. Sticking to our little corners, only playing with those that see everything the same way we do. Ya know what, he was right... Most of the tripple A gamers are a bunch of snobs. Quite frankly, we should just play single player games and get over it. Eveyone that doesn't see what we see is obviously wrong. It's kind of sad really. Even though I was slightly offended by his comments, the guy was right about that.
As a blogger, I don't think it is our job to be objective, or even say that we like something at all. As a matter of fact if my whole gaming experience was all good, I wouldn't write at all. It's about making things right or making them better that interests me. I certianly like to post about things I have done that are fun, but I am also very passionate about things that make me angry.
Tobold's postings about how he got ganked do not bother me in the least. I get beat up all the time in World of Warcraft. The thing is "how do you overcome the odds, and are you willing to put the time in to do it"? There are certianly many times in WoW's "balanced" battleground skirmishes where the team I am on is outnumbered by the enemy. Many reasons include, the lack of communication, the fact that we don't all stay together, or just simply that people don't see the same goals during the battles. There are many times different objectives in a battle, and people decide which is important to them. So, to say EvE is unfair, but WoW is far would be completely false.
I don't play EvE, wait scratch that. I played EvE for about 4 hours once, and deleted it because I knew I didn't want to go through the process of finding out what the hell was going on. Too much confusion for me, and ya know what? I don't feel bad for leaving. If I had stayed, and I ever got ganked like Tobold did, I would spend every waking hour rebuilding and going back to kick those guys asses that did it to me. Oh yea... PvP is all about the revenge baby, and if you get me enough times, I will focus all of my energy on you and how to make you pay.
Tobold obviously doesn't have that gene built into his programming... PvP is for people who like to be competitive with others on a forceful playing field. If you can't hang with that, then my advice would be to walk away, find something else to do.
It's hard to take comments from someone who openly doesn't like PvP and apply them to "constructive critisism". It's painfully obvious that if someone doesn't like PvP, then there is nothing good that can be said about it. I don't particularly like PvE, but I still do it. I do it and try to imagine why someone would put themselves through such torture, but for someone that won't engage and learn about it constructively, it makes no sense. It's like talking about something you shouldn't even be engaged with. It's okay to say you don't like something, but to try and tear something down that obviously you don't want, but works for many other people is somewhat silly IMHO.
That's all I got...
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