Showing posts with label Zygna. Show all posts
Showing posts with label Zygna. Show all posts

Tuesday, August 10, 2010

No Parkin' On Zygna's Dance Floor...

So, Zygna has fixed a couple of issues that I thought worthy of mention. First off they made it so you don't get asked to publish fuel found while plowing until you stop plowing which is a big plus. They have also started to implement a "screen" or a way of shutting off all the timers and graphics when you publish so things do move a bit faster... Kudos to the team for coming up with some workable solutions to our FarmVille blues... They are still popping up a bunch of other messages about gems and stuff, that are totally being skipped by I am sure just about everyone. We still need some sort of fix there Zygna!

Now for the dark side of things... The garages are pretty messed up. Most of the problems are coming from the fact that they don't bring up the list of vehicles in any particular order when you "look inside" the garage structure. When upgrading, you may add some parts to your vehicle of choice, but the next time you add a part, you may see the garage say that the vehicle is fully upgraded when it is not. This happens most often when the vehicle you are upgrading ends up on page 2 or 3 of the list of vehicles. Once it says it is fully upgraded, you can't add more parts until you reload your farm.

I ran an experiment, and found that if you just remove all of the other vehicles down to 3 or less, then the garage is less likely to become confused and you can upgrade you vehicle as per normal. Once you are finished upgrading, you can put your vehicles back in the garage, and use them. Some of the pop-ups for finishing a vehicle are saying the wrong vehicle was upgraded, or it says the wrong number of plots you can now farm. Some of that may be due to the lag and they haven't fully streamlined how the garage mini-game works so it doesn't impact the rest of the system as much. The last "Official FarmVille PodCast" said that the maximum level you could take vehicles to is Level 4. I have not been able to test this on coin paid vehicles, but the "Hot Rod" collection can all be upgraded to Level 5, which is 4 X 4 Plots. Hopefully Zygna is already working on this stuff.

Not much else to complain about except that they seriously need to get the market stuff in order. There is still major lag and confusion while trying to tend to your spa, bakery, or winery. There is also a problem when you get the error message while trying to buy bushels/goods where it is supposed to give you back your coins. It says try again, but if you have purchased your limit, then you can't try again until the timer runs out. You need to refund the time as well as the coins guys!

Anyway, that's all I got for now... Happy Farming!

Thursday, August 5, 2010

So, How About A Preferred Friends List For Farmville?

Well, as you know, getting gifts from your real friends that play the game normally is almost impossible if that friend has a lot of neighbors. Much of that is due to all of the gift grabbers and game scrubbers, but I came up with an idea, that may or may not help out the cause of getting your gifts to the people you really want them to go to regardless of how many friends you have. This is the suggestion I sent to Zygna...

Perhaps there may be a way to limit how many people can receive gifts using "game scrubbers" by allowing us to set up 5 and 10 people "preferred friends" lists that we can use to make sure that the people we want to get prizes can get them.

Currently, you can change who gets them in the Facebook publish system, but that is fairly tedious and doesn't let us know if the next 5 or 10 people will get such an item. If there was an option to have a preferred friends list for the top 5 to 10 friends, and then allowing the overage depending on how many preferred friends you choose to be gifted to the general public. That would help greatly for people with a lot of neighbors, that don't want their true friends being left out of the loop.

Hey, I just woke up and it sounded good to me...

In other news, Farmville must be doing more updates. We have had our usual one or two days of normal farming, and now all hell is breaking loose again. The biggest issue for me to do is receiving my mystery gifts which presents a blank screen when I try to collect them from Facebook.

I almost feel bad about bitching about how crappy updates were on World Of Warcraft. At least we would get a break once in awhile. Maybe even get to play 2 weeks before they decided to wreck everything for a few days. I dunno, I think Zygna is having some serious growing pains, but since they keep making the game harder to play and too complicated for the average farmer, those numbers should come down here fairly soon.

That's all I got...

Thursday, July 29, 2010

Scrub Farmers Must Die...

Farmville is my game of choice lately and it is not free from unattended macroing. In Farmville's case it comes in the form of people running programs that constantly scan for posts about Farmville, and then automatically accepts gifts that people put on line for the general public or all of their friends.

The problem I have with this is that when I go through and see that my friend has posted a link to an egg or some other item I can not get them even if I click on it within 15 seconds of seeing the post. There are a limited number of people that can collect certian items from other people, and since I choose not to run these programs, I often miss out on stuff that I would like to have on my farm.

I don't breed animals, and I don't really care for the new crafting system. I do like to have a few rares on my farm, and I do like to decorate. I don't mind farming, but it costs me some cash since I don't want to manually click on over 400 plots of ground. I don't take stuff I don't need just to sell for coins and I don't collect things I won't ever put on my farm. Point is that when I want something, I actually want to use it and not just to take up space or collect some coin. The scrub farmers make it almost impossible to get anything.

I really don't mind if they use a bonus checker, because you actually have to interact and choose what you want from the list of all available gifts you can receive. The scrubers can be set up to accept "all" gifts as they come up and that's the part that irritates me.

Farmville is progressing with new stuff rather quickly, and that is good except for the fact they are getting to the point things won't run on older computers anymore. You have no choice to opt out of certian checks and you have no way to slow down or stop the flow of crap they are throwing at you. I understand why they may want to ask you to add a friend or tell you that you have found something, but when it stops you from playing the game then I have a problem with it. Zygna needs to go back and take out some of the suck while playing. There is no reason to have so many checks and so much going on all the time that even my 4gig laptop cringes every time they want to stop me from plowing my ground.

The new Lightning round stuff is just about the biggest pain in the ass I have ever had to deal with. Some of the gems require that you send them to a select list except for the rare items, which get picked off by the scrub farmers. I was lucky enough to have some friends that don't have scrubbers as neighbors so I could complete my gems collection. I don't really see much of the point in what they are doing with this. It is mostly just irritating.

The bee-hives are a joke. I have had one crop fertilized out of about 20, and I don't see why I want to take up the space for something we really didn't need. There are some rules to the bee-hive that aren't consistent with the rest of the game, like losing bees for not being there and harvesting every two days, plus there is supposedly something about having either bunches of flowers or flowers planted to keep all of your bees. Any way you slice it, that system has left me with a bad taste in my mouth.

The crafting sytem needs a ton of work, and now it is a pain to get bushels to use for your own crafted items. I can see this system getting used until everyone levels it to the max, but I don't know that it is truly useful except for getting fast fuel. Eventually no one will buy my level 1 or 2 items because the fuel yield will be too low. Zygna needs to make sure those lower level items will still be viable down the road. It is also only available to your neighbors, so that limits the field of who may even purchase the lower end items. Zygna needs to open this part of the game up to everyone even if they aren't neighbors to keep this system from being a complete failure. The system is still very complicated as well. It is confusing for the general public now to see what they have in inventory for their own bushels versus what is on sale to their friends. They just raised the number of bushels you can have in your inventory, but I don't think there is a clear line for people to see what can and can't be bought or removed from the personal inventory by other people.

Basically, I think Zygna needs to slow it down and streamline all of these new systems before they alienate their entire user base... Zygna has taken a pretty much mindless time waster and turned it into a lagging nightmare for most of us...

That's all I got for now.